Showing posts with label Addiction. Show all posts
Showing posts with label Addiction. Show all posts

Saturday, 3 May 2014

The Effects of Video Games

A brief review and background on Video Games:
Video games go as far back as the 1940s, according to Wikipedia (2011), when Thomas T. Goldsmith, Jr. and Estle Ray Mann invented the first video game described as a "cathode ray tube amusement device." Video games didn’t reach mainstream popularity until it was introduced to the public in 1970s and 80s. Since then, video games have become apart of the modern culture in the developing world.
Video games have become really popular over the last 30 years; so popular in fact that 65% of American households play video games and the number is increasing. It was assumed that the gaming population was people under 18, however today they only make up 25%, and what is more surprising is the fact that there are more people over 50 that play the game than children. It was also assumed that most gamers are from the male population when in fact 2 out of 5 gamers are female.
There are three kinds of console preferences the Nintendo’s Wii, the Microsoft’s Xbox360 and Sony’s playstation3. The Wii is most popular with the females with 80% saying it’s their primary console. Just 11% play the Xbox360 and 9% prefer the playstation3. Males, however; are more split up 41% still play the Wii primarily, but fully 38% prefer Xbox and 21% like the PlayStation.
The two largest markets for video gamers are japan and the US. So if you want to see how well consoles are doing, just compare the market in Japan and with the market in the US. The PlayStation3 has sold 12.35 million units; in comparison Japan has sold 4.58 million units, combined with the international market it has sold 31.59 million units in total. The Wii has met success in both the US and Japan selling around 30.56 million units and 9.67 million units, with a grand total of 65.32 million units sold worldwide.

Video Games:
Video games are popular all around the world. Video games are “An electronic or computerised game played by manipulating images on a video display or television screen” (video game 2009). My brother is one of those people who play video games on a regular basis. There are benefits and harmful affects of playing video games and that’s what I am going to talk about next.
There are many benefits to playing video game, one of them is perseverance; players usually fail the first time they play a level and they keep on trying until they succeed.  It also helps them learn how to work in team; many games are played online and require cooperation with other online players. Another advantage is having the ability to think quick and making fast decisions. Video games also develop the player’s reading skills; young gamers force themselves to read instructions, follow story-lines, and get information from the game texts.
            On the other hand, playing video games has its side effects. Playing too much video game makes the player socially isolated. They spend less time and energy on other activities like homework, sports, and interacting with family and friends. A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and a kids' addiction to video games increases their depression and anxiety levels.
            Many have debated whether video games induce violence or not. This topic has been on the minds of sociologist, researchers and so many other people ever since the first console was made.
            Can video games make kids more violent? A study done by the researchers at the Indiana University School of Medicine might suggest that the answer is yes. The research included two groups of kids playing a violent and a non-violent game for about 30 minutes. The first game was the non-violent racing game “Need for Speed: Underground.” The other was the ultra-violent first-person shooter “Medal of Honor: Frontline.” Later the children were given an MRI of their brains.
            The scans showed a negative affect on the brains of the teens that played “Medal of Honor” for 30 minutes and that same result was not present on the other brain scan of the group who played “Need for Speed”. The only difference between them is the violent content. The fear here is how well the effect is on a child in the long run, as this study was only 30 minutes long.
Despite the facts and research done on this matter, there are speculations that the studies against video games might be biased. Patrick Kierkegaard of the University of Essex, England says that that there is no connection between real life violence and video games. “Violent crime, particularly among the young, has decreased dramatically since the early 1990s," says Kierkegaard, "while video games have steadily increased in popularity and use. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before.”
Other studies showed not only that video games decrease crimes, but it also helps adolescent boys redirect their anger and aggression towards video games and not in real life. A 2007 study by the Journal of Adolescent Health reported that 45% of boys play games was because it “helps them get their anger out” and 62% played because it “helps them relax.”
Playing video games has its good sides and it has its bad sides. We can say that violent video games encourage violence and aggression, but we can also say that playing violent video games allows youth to learn how to control their emotions when faced with a difficult situation.
Video games don’t necessarily affect you psychologically, but it can stop you from carrying out your responsibilities in your own life. You have to learn how to divide your time equally and set boundaries between having too much fun and doing your responsibilities. I believe that you should have a balance in your life, even though am not a player, I can see the good and bad affects video games is having on people who play around me.























Sources
Does Game Violence keep teens Aggressive? (2006).
http://www.nbcnews.com/id/16099971/ns/technology_and_science-games/t/does-game-violence-make-teens-aggressive/#.U2S-m62SzXg
Do violent video games contribute to youth violence? (2011). ProCon.org. 
The Good and Bad Effects of Video Games (n.d.) Raise Smart Kid. 
Video Games And Violence: Are Studies Biased? (2008). Scientific Blogging. 
http://www.science20.com/news_releases/video_games_and_violence_are_studies_biased
Videogame Statistics (2011). Educational Database Online. 
Wikipedia (2011) History of games. 
http://en.wikipedia.org/wiki/The_history_of_video_games

            

Friday, 25 April 2014

Binge-Watching? What is it?


Sundus Al Ghafri

Ever had that feeling where you feel left out of the conversation while the rest of your friends talk amongst them selves about the latest popular show on TV. what do you do next? Oh yes, go on a marathon! No not that 26 mile marathon you run for a good and healthy cause. Its the other marathon where you forget your friends and family, forget your work and basically forget you ever had a life.

Oh the cost of keeping ourselves current. I cant remember when was the last time I ever had a good night sleep.

The journey of binge-watching starts with a simple "Did you watch the latest episode of ..?" And while we are consumed by the plot lines of the stories, invest our thoughts and dreams in the characters love relationships we often forget the people closest to us.


As I was reading more about what binge-viewing is I came across  a funny but accurate description of the level of emotional, mental and physical stages we go through (well, I go through) when we sit down to watch a show. "22 Struggles Of Binge-Watching A Show" demonstrates step-by-step what happens when we are immersed in a show. 

Media services like Netflix have changed the way we perceive and look at shows. A few years ago people had to wait every week to watch an hour long show, where as now, we can watch a 5 year long show in just 5 days. 

Binge-watching removes the obstacle of cliffhangers. and for some that might be a good aspect and yet for others it might not. Those cliffhangers are put in place to attract and grab the viewers attention. Its there to keep the hook on.

What we don't realise is that when we might think we want to know verse the fact of actually watching it right away are two completely different things. We sometimes regret after the fact and wished we hadn't clicked on the next episode. The pauses between each episode allows us to absorb and sink in all the information and details of each episode and value the way the story is told and portrayed.

To me, for as long as I can remember binge-watching has always been apart of my viewing process. Since most shows don't air at the same time in the Middle East as they do in the US, my friends and I have grown accustom to watching everything online all in one go. I just don't have the patience to sit and wait for each episode, every week to find out what happens next on so and so. Thats how I've always watched it and I think thats how I'll always will.